Supernaturals: Zombie bug

Normal Sims 3 baby stuck on zombie sim - Everything seems fine on a full moon night in Moonlight Falls, until this zombie with a baby sticking out from her sides came.

Could this be a bug?
Philippines
November 5, 2012 10:13am CST
So I started playing the Sims 3: Supernaturals expansion a few weeks ago. So far, I didn't have any problems with it except with the zombies coming out even after the full moon. I eventually got used to it even after updating my game to 1.42. The only thing that bothered me was that a baby sim was stuck at a zombie sim. I've tried resetting that zombie and removing the zombies through population control. And it seems that the baby is only stuck when that sim is in zombie mode. Have you ever experienced something like this? Or any other bug in supernaturals?
4 responses
@trisha27 (3494)
• United States
20 Nov 12
I haven't experienced a glitch like this with my sims supernatural, but maybe the zombies staying a little to late. Like others have mentioned though, just try resetting your sims. That kind of sucks for the baby that it is stuck to a zombie. Poor baby.
• Calgary, Alberta
13 Nov 12
I experience tons of bugs in supernaturals, try pressing control , shift and C then type resetsim * all sims will be reset back to their homes. it helps me a lot during difficult times. The worst bug I have are the cars stuck all over the streets, It is driving me nuts beyond the depths of hell. I never let zombies come new to my houses, all houses in my world are protected by peashooters.
@silverfox09 (4708)
• United States
5 Nov 12
I have not experience that glitch but I have seen zombie staying late after the full moon until the other day , I had to reset them . The sims 3 is always experiencing bugs , resetting is the only solution I have come up with .
@pogi253 (1586)
• Philippines
6 Nov 12
All through my full play through with The Sims3 Supernatural, as I discovered every surface of the latest Sim kinds and magic structure, one issue was on my mind: is any of this actually needed? The principle is pleasant, and variety is habitually a good thing, but EA went a slight overboard. If you have to stop some of the new content in array to make the game playable, why worry with it at all?