| When gaming met learning  | | 
BoardBuzz readily admits to embracing its inner geek. Thus explaining how we came across Wired magazine's Game| Life blog entry by Susan Arendt on a new addition to the field of educational games. You may be familar with Brain Age. Back in 2006 Nintendo released this unorthodox video game predicated on the idea that your brain is a muscle that needs exercise like any other muscle. Brain Age makes the claim that mental exercises can actually improve your cognitive abilities.Now we learn... | | view full article |
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| | | | | | |  BoardBuzz: NSBA's... (0) | | What seems like an easy answer for students, isn't going to be quite so easy anymore. Teachers, librarians, and publishing companies are realizing the benefits that video games can offer in capturing... | |
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 BoardBuzz: NSBA's... (0) | | And that's a good thing! As ZDNet's Christopher Dawson writes:Cloud computing is one of those great buzzwords in IT that, so far, has meant very little to the average Ed Tech customer. We all have... | |
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 BoardBuzz: NSBA's... (0) | | The National School Boards Association’s Technology Leadership Network (TLN) has announced its annual list identifying 20 emerging leaders in education technology. These individuals are recognized... | |
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 BoardBuzz: NSBA's... (0) | | BoardBuzz enjoys science. And with so much attention being paid by school boards and others on the need to beef up science and math instruction and get kids more excited about these fields, we want... | |
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 BoardBuzz: NSBA's... (0) | | According to the National Endowment for Financial Education, as few as ten hours of classroom instruction can be enough to persuade students to improve their spending and saving habits. Looking at... | |
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