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Interview: cactus (Gaming World) email this discussion to a friend?

IndieGames.com - The Weblog (1) 
3 months ago

Ad Nauseam 2 seemed to be a pretty big hit on GamingW compared to your other games and a lot of people have said good things about it, what was the concept and idea behind it?

Well, first I started out wanting to make a game with powerful explosions. A shoot 'em up felt like the easiest way to do it. Technical limitations pretty much excluded most other genres anyway. So I decided to make as many enemies as I could before I got bored, and ended up with three levels worth. ...

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