| Between the demonstration of Fallout 3 I attended at Bethesda's offices and the question and answer session with Lead Designer Emil Pagliarulo and Executive Producer Todd Howard that followed, a... | |
| |
| In a stark counterpoint to the Slate editorial entitled 'World of Borecraft,' Gamasutra has their own feature - this one on the rise of serious games and how video games don't have to be fun, at... | |
| |
| 1987: Capcom releases Section Z for NES in the US. It's a port of their arcade game by the same name, and I'm not sure how many Kotakuites have played it, but the game is trippy for impressionable... | |
| |
| Kevin Bruner, one of the people behind Telltale Games and their Sam and Max series, sat down with gamesindustry.biz at the Nordic Game conference and talked about the promise and peril of episodic... | |
| |
| After several industry events spent under the wing of my more experienced brethren it was time for me to spread my wings and fly free, and what better way to spend my first solo outing than to travel... | |
| |
| A gold farmer, that is - it's another Sunday, and that means yet another issue of The Escapist, and this week's is all about MMOGs. And what is a discussion about MMOGs without at least a little bit... | |
| |
| Hotel isn't exactly a game, per se, described as a 'multiple narrative work' and 'e-lit,' but with more and more people discussing the overlap between interactive fiction and games in a more... | |
| |
| Most of the fan made Zelda trailers we've seen have involved some guy in a bad wig attempting to pass as Link surrounded by cardboard castles and the like. This one, entitled Dark Sage, is done a... | |
| |
| In 1980, the Stern company came up with it's fist bonafide video game arcade hit, Berzerk. The game was distinctive for many reasons, not the least of which is being the first game to have a talking... | |
| |
| With China's presence online expanding, it's not exactly shocking that companies are springing up at a quick pace with new virtual offerings, though one has to wonder how many Second Life clones one... | |
| |
| |
| | |
|
|
|
|