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Capitalism - Capitalism http://www.gamespot.com/pc/strategy/capitalism/index.html 'Buy low, sell high': it's not only a way of life in America, it describes a whole category of game known as the 'economic sim'. Pioneered by Railroad Tycoon and popularized by Impressions (Air Buck, Detroit, High Seas Trader), this game type appeals only to a certain type of person: one who prefers to conquer with bucks, not bullets. And the most elaborate and impressive example of this genre seen yet is Capitalism, created by Hong Kong native Trevor Chan. It is obsessively detailed, painfully complex, and very realistic. The goal of Capitalism is sweeping: turn your corporation into the most profitable one in the world. There are so many ways to do this that we can only touch on a few of them here. You start up a company with a set amount of capital and cut-throat competition, and go forth into the marketplace by choosing an area on the map to start your operation. With a massive variety of screens and options, you can choose to farm, mine, mass-produce, import/export, retail, manufacture, or research. This is the guts of the game, where you decide which way your company is going to go by sizing up the different regions and their resources. For example, if cotton comes in at the only port and you have the ability to manufacture shirts, you can start as a clothes manufacturer. You set up buildings and links to buy the cotton (or even farm it), research the process, and make the shirts.
@seenoreen (559)
• Philippines

Capitalism - Capitalism http://www.gamespot.com/pc/strategy/capitalism/index.html 'Buy low, sell high': it's not only a way of life in America, it describes a whole category of game known as the 'economic sim'. Pioneered by Railroad Tycoon and popularized by Impressions (Air Buck, Detroit, High Seas Trader), this game type appeals only to a certain type of person: one who prefers to conquer with bucks, not bullets. And the most elaborate and impressive example of this genre seen yet is Capitalism, created by Hong Kong native Trevor Chan. It is obsessively detailed, painfully complex, and very realistic. The goal of Capitalism is sweeping: turn your corporation into the most profitable one in the world. There are so many ways to do this that we can only touch on a few of them here. You start up a company with a set amount of capital and cut-throat competition, and go forth into the marketplace by choosing an area on the map to start your operation. With a massive variety of screens and options, you can choose to farm, mine, mass-produce, import/export, retail, manufacture, or research. This is the guts of the game, where you decide which way your company is going to go by sizing up the different regions and their resources. For example, if cotton comes in at the only port and you have the ability to manufacture shirts, you can start as a clothes manufacturer. You set up buildings and links to buy the cotton (or even farm it), research the process, and make the shirts.