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Sakura Chibi - Sakura fights in an emulated Ansatsuken form. She can successfully manipulate ki and is subsequently able to perform the 'Hadouken' energy attack (however, due to her lack of training, she cannot throw it the full length of the arena like Ken or Ryu can). Unlike the other Ansatsuken warriors, however, she can control the size of her Hadouken and throw larger Hadoukens that sacrifice range and execution speed for size (up to 3 times larger). In the Marvel vs. Capcom series, she throws her Hadoukens diagonally. In Capcom vs. SNK 2, she is given an energy spark instead of a traditional projectile (called the 'Hadoushou') that hits 3 times but is limited to the area in front of her hands. Her other attacks include 'Shunpuu Kyaku', a short version of the 'Tatsumaki Senpuu Kyaku' attack (instead of sailing through the air, Sakura's version rises then falls in an arcing pattern and traditionally only goes about 60% of the screen at its longest range) and 'Shououken', a version of the 'Shoryuken' that sees her running before executing the attack (however, when performed with the strongest Punch button, the attack can hit 6 times as she's running toward her opponent). Her super attacks include her own interpretations of the 'Shinkuu-Hadoken' (the Shinkuu-Hadoken, like her regular projectile, will not cover the full length of the screen) and 'Shoryu-Reppa' ('Midare Zakura'). Her third super attack is a ground based spinning leg attack (called the 'Haru Ichiban', literally translated as 'first one of the spring') that ends with a side kick that knocks her opponent away. -answers.com  *image - flickr.com
@ratyz5 (7808)
• Philippines

Sakura Chibi - Sakura fights in an emulated Ansatsuken form. She can successfully manipulate ki and is subsequently able to perform the 'Hadouken' energy attack (however, due to her lack of training, she cannot throw it the full length of the arena like Ken or Ryu can). Unlike the other Ansatsuken warriors, however, she can control the size of her Hadouken and throw larger Hadoukens that sacrifice range and execution speed for size (up to 3 times larger). In the Marvel vs. Capcom series, she throws her Hadoukens diagonally. In Capcom vs. SNK 2, she is given an energy spark instead of a traditional projectile (called the 'Hadoushou') that hits 3 times but is limited to the area in front of her hands. Her other attacks include 'Shunpuu Kyaku', a short version of the 'Tatsumaki Senpuu Kyaku' attack (instead of sailing through the air, Sakura's version rises then falls in an arcing pattern and traditionally only goes about 60% of the screen at its longest range) and 'Shououken', a version of the 'Shoryuken' that sees her running before executing the attack (however, when performed with the strongest Punch button, the attack can hit 6 times as she's running toward her opponent). Her super attacks include her own interpretations of the 'Shinkuu-Hadoken' (the Shinkuu-Hadoken, like her regular projectile, will not cover the full length of the screen) and 'Shoryu-Reppa' ('Midare Zakura'). Her third super attack is a ground based spinning leg attack (called the 'Haru Ichiban', literally translated as 'first one of the spring') that ends with a side kick that knocks her opponent away. -answers.com *image - flickr.com