Modelling a car for a Renderman pipeline.

April 21, 2007 4:19am CST
I am modelling a car for my showreel and it is to be rendered using Renderman. This means that the geometry must be kept high-level.(NURBS or SubDs). How can the series of patched be attached, while maintaining clean geometry. Rather than having isoparms all over the place.
1 response
@HuaZhao (457)
• China
31 Oct 12
Hi,which software are you using? I only use solidworks and ug. What about you?