all about navy field

NF image  - NF image 1 no joke
@simois (12)
Morocco
August 29, 2007 1:32pm CST
Navy Field is a naval combat Massively Multiplayer Online Game set during World War II. The game is developed by SDEnternet, a South Korean company and has been operational in Asia since 2002. It was made available to Western players as a free open beta on November 5th, 2004, and in commercial form from February of 2006. Gameplay Gameplay takes place in individual battle rooms located in 25 different 'Areas' on the game's 'Battle Map.' Each room can hold up to 128 players divided into two teams. Players take command of a 'Neutral' nationality ship at the beginning of the game and progress through levels to access larger and more powerful vessels. There are two main types of ships that a player can command in the highest levels of the game; Aircraft Carriers (CV) or Battleships (BB). Battleships may be armed with the largest guns in the game and can hold the most powerful armor, while aircraft carriers have the best striking range along with lethal accuracy depending on the skill of the player. Up to 6 different ships of a single nation can be purchased at a time and can be armed and equipped with multiple variations of naval guns, aircraft, fire control systems, powerplants, and armor. The game uses two forms of currency; "Credits" and "Points" which are used to purchase ships and equipment and promote sailors, respectively. Battles are played in real time using isometric graphics. Ships rotate and elevate their guns to try and land shells on target, launch torpedoes, and use aircraft to scout and to attack enemy ships and aircraft. As well, like many massively multiplayer online strategy games, players may form clans, known as fleets. Each fleet is unique and has the ability to create up to 5 squadrons of 30 more people within the fleet, and they have the unique capability to participate in the Harbor Assault gameplay mode. Squads can also be formed without belonging to a fleet, but they cannot participate in Harbor assault. Game Balance The four nations in the game all have their weak and strong points, explained later. Some ships and weapons in the game are noticeably strong or weak compared to the ships and weapons of other nations at similar levels; this also applies to other important areas, such as support crews, aircraft, and armor. Balance is an ongoing and hotly contested issue among players. Game Modes There are seven types of battles in Navy Field:Normal Great Battle II Operation Convoy Blitzkrieg Missions Night Battle Great Battle I The common theme for all game modes is that the battle is between two teams, each of which has a flagship. Damage done to friendly ships produces an experience penalty to discourage the practice of team killing (which is also now a bannable offense). All games are "hosted"; ships join a hosting zone and join or are assigned to teams. When all ships are ready to play, the game proper commences. In Normal battles, there are no restrictions on the number of each ship type, and the host is free to set restrictions on the type of ships that enter the room by indicating it in the title, which is not possible in any other game mode. Each ship earns experience based only on the damage that it inflicts. Credits and points are awarded primarily based on personal damage inflicted, with a small proportion coming from the team total. Each ship chooses its own side and decides when to become ready to play. In Great Battle II battles, all ship types are allowed, though a maximum of 10 BBs and 6 CVs may participate. Experience, credits and points are awarded based on both personal and team performance, making team play and in particular escorting and defending friendly ships more significant. Great Battle II games are played to a time limit. The game splits ships between the two sides, attempting to balance them based on ship power (power is determined by weapons, armor, engine and the ship in general), then the room host can move ships between sides. The room host decides when the game starts. In Blitzkrieg battles, destroyers, frigates, and cruisers under or at Level 60 may participate. Experience, credits and points are awarded based on both personal and team performance, but experience is double the normal amount to aid newer players in leveling their sailors. The game is played to a time limit. As of patch 1.179, Blitzkrieg is balanced automatically, using the same "balancer" as Great Battle I. Night Battles are exclusively played between a maximum of 14 battleships and 6 carriers. The sight range of ships and aircraft is limited, and all sailors receive malus to all of their abilities. Great Battle I is very similar to Great Battle II, but the limit for the number of BBs is 14 instead of 10. It also features an enhanced "balancer" which splits the vessels before a battle. This enhanced "balancer", like its predecessor in Great Battle II, is distrusted by many players, who believe that the teams produced by the "balancer" are not evenly matched. Missions are played either solo or in small teams against computer controlled ships. They represent training opportunities or historical scenarios. Rewards for missions are generally very low, although repeated play of them can be used to turn crewmen's recruits into experts (called "Mission Whoring" by many players). There is only one (player) side in missions, and all ships must become ready to play before the game starts. Historical Accuracy Navy Field is an interpretation of WW II naval combat, not a simulation. It contains many abstractions and some speculative ships and weapons. The visual designs of the ships, guns and planes are very detailed. However, their behaviour can be significantly aberrant from the real vessels. In particular:The scaling of ships is very large compared to gun ranges. The majority of ships in Navy Field can travel at speeds well in excess of their historical maximums. Ships turn "on their axis" rather than turning by the stern; this sometimes allows players to dodge bombs dropped by dive-bombers, since the ship rotates about its centre. Guns fire at a substantially increased rate. Plane preparation time for launching is far shorter. Carriers do not need to turn into the wind in order to launch planes. The accuracy of guns can become unrealistically high, in some cases allowing them to fire with perfect accuracy out to their maximum range, popularly called a "block shot" by players. Damage is greatly abstracted; until 21st September, 2006 the only effect of damage was to slow ships down until they eventually sank; it had no other effect. Now, battleships and battlecruisers which are below 30% of their DP have their "Turret Drive Acceleration" disabled, which forces them to move their turrets at a slow pace. Nations When a new player creates an account, he or she receives four Sailors with balanced ability in all areas, fifty thousand credits and thirty two thousand points to spend on purchasing a neutral ship and more crew. Players may also buy or sell naval guns, torpedo launchers, and other equipment using credits, or trade with other players for ships and crewmen. Beginners are advised to battle in the "Beginner" area to level their Sailors up. Once a Sailor has reached level 12, he may be assigned to one of four nations: Royal Navy RN - Royal Navy - British Empire The RN has the most effective armor, the best support crews, a large variety of fast battleships, as well as the hardest hitting guns. However, RN guns lack a fast reload speed (due to the system used to class their gunners), their armor is the lightest but most expensive, and RN torpedoes are the slowest and have the shortest range. Players gain access to battleships and heavy cruisers at lower levels than the other navies. British Ship Classes/ Destroyer(DD)- O class/ DD- Q class/ DD- Tribal class/ DD- L class/ Light Cruiser(CL)- Dido class/ CL- Sirius class/ CL- Emerald class/ CL- Edinburgh class/ Heavy Cruiser(CA)- York class/ CA- Surrey class/ CA- County class/ Battle Cruiser(BC)- Renown class/ BC- Hood class/ Battleship(BB)- Revenge class/ BB- Queen Elizabeth class/ BB- King George V class/ BB- Nelson class/ BB- Vanguard class/ BB- Lion I class/ BB- Lion II class/ Aircraft Carrier(CV)- Attacker class/ CV- Colossus class/ CV- Courageous class/ CV- Illustrious class/ CV- Ark Royal class/ CV- Malta Project/ United States Navy USN - United States Navy - USA The USN is presented as a balanced all-around choice, with good fighter pilots, good aircraft carriers, extremely potent anti-aircraft weaponry, and powerful light cruisers. United States heavy cruisers are considered to lack range compared to those of other nations, and its early-to-mid game battleships, the Nevada class, Alaska class, and New Mexico class, are generally considered to be weak. However, its mid-to-late game battleships, the (North Carolina class and South Dakota class), are easily the fastest battleships in the game, yet field potent firepower. US ship classes/DD- Fletcher class/DD- Gearing class/DD- Gearing DDR/ DD- Timmerman class/DD- Somers class/DD- DDX project/CL- Atlanta class/CL- Omaha class/CL- Brooklyn class/CL- Cleveland class/CA- Northampton class/CA- Portland class/CA- New Orleans class/CA- Baltimore class/Large Cruiser(CB)- Alaska class/BB- Nevada class/BB- Pennsylvania class/BB- Tennessee class/BB- North Carolina class/BB- New Mexico class/BB- Colorado class/BB- South Dakota class/BB- Iowa class/BB- Montana class/CV- Bogue class/CV- Independence class/CV- Yorktown class/CV- Essex class/CV- Lexington class Kriegsmarine KM - Kriegsmarine - German Reich Naval guns of the KM typically have the greatest range of all the four navies, yet do the least amount of damage for their size. German ships boast some of the best speeds in the game. Some KM ships lack the displacement required to hold large amounts of armor, yet others can stop 16-inch HE shells. Typically, the Kriegsmarine's gunships have e
No responses