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discussion results


stevenfitz
(87)
Whats your favorite MMOG?

the most favorite massive mulitplayer online is World of warcraft. i use to play ultima online still have accounts

Started by stevenfitz (87) • 2 responses • Last response by kg4bah (59) • 1 year ago
Tags: computer games, mmog, online gaming, pc, video game

techgurl
(255)
How long have you been playing Second Life?

Second Life just celebrated its fifth birthday. Has anyone from myLot been in SL since those early days? I have been playing for around a year and a half, with a small break I took last summer. What...

Started by techgurl (255) in second life • 5 responses • Last response by misslovelyfiles (168) • 12 months ago
Tags: second life, mmog, sl, virtual world

kholdmire
(9)
they are still P2P(Pay 2 Play)??

MMOG or Massively Multiplayer Online Gaming is the New Hype on our Country, F2P(Free 2 Play) is the new phase of Online Gaming nowadays but still, some of these MMOG Distibutors Are Still P2P(Pay 2...

Started by kholdmire (9) in mmog distributors in ph • 1 response • Last response by abhitej33 (1) • 3 years ago
Tags: f2p, gaming overview, mmog, p2p

waukeen
(8)
My MMORPG Blog:D

Hi guys! I'd like to invite all of you to visit my MMORPG Blog at http://waukeen.blogspot.com. I'm working for an Online Gaming company right now here at the Philippines and we're currently...

Started by waukeen (8) in online gaming • 1 response • Last response by xtedaxcvg (1643) • 3 years ago
Tags: mmog, mmorpg, online gaming, ragnarok, ragnarok 2

moneymind
(7551)
What are your MMPOG virtual assets worth in real-world cash?

What are your MMPOG virtual assets worth in real-world cash? What do you think of the possibility that the IRS could tax virtual assets? What are your MMPOG virtual assets worth in real-world cash?...

Started by moneymind (7551) • 3 responses • Last response by xtedaxcvg (1643) • 3 years ago
Tags: mmog, money
 

blog results


GameTomorrow
(0)
Virtual Worlds to grow to 1 Billion users?

There's a new study from Strategy Analytics predicting massive growth in online virtual world participation over the net 10 years.  The basis of the study seems to be an assumption that a...

Started in GameTomorrow • 1 response • Last response by katerinabel (13) • 1 year ago
Tags: mmog, online gaming, games, industry news, social networking

GameTomorrow
(0)
SpongeBob SquareGame

Continuing the trend of expanding MMOs and online social environments to broader audiences, comes two stories from The Hollywood Reporter. The first, from April 10, writes about how Nickelodeon...

Started in GameTomorrow • 2 years ago • 0 responses
Tags: mmog, games, industry news

GameTomorrow
(0)
MMOGCHART guy is back - and the news is still good

After an over-1-year-hiatus, Bruce Woodcock (http://www.linkedin.com/in/brucewoodcock - sorry, my editor is still on the fritz with hotlinks…) is back with an updated MMOGCHART...

Started in GameTomorrow • 2 years ago • 0 responses
Tags: mmog, online gaming, games

GameTomorrow
(0)
IBM at GDC - Thu Part 1: Kurtzweil keynote

Still trying to figure out why none of the HTML functions are working for me, so apologies for the text-only posting. Today was supposed to start with a Macrovision session on digital...

Started in GameTomorrow • 2 years ago • 0 responses
Tags: mmog, online gaming, games, industry news, events

Joystiq
(161)
Floating speech bubbles lets you ignore people in a whole new way

Filed under: Culture, MMOCommunication in online worlds such as Second Life relies on two things: text input, and personal speech bubbles. To engage in a conversation, simply move near another player...

Started in Joystiq • 1 response • Last response by kataztrophy (5547) • 3 years ago
Tags: art, culture, mmo, mmog
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