photo results
 | heaven, hell or the afterlife | What exactly is the afterlife? Is that when live after death... lol. You die and then you're reborn? Is that possible? well he did create heaven and earth in 6 days and rested on the 7th day!! | |
|  jazzafrazz (558) |
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 | Afterlife | Afterlife
http://www.gamespot.com/pc/strategy/afterlife/index.html
Afterlife represents one of the most unusual videogame concepts to ever make it to store shelves. As a semi-omnipotent being (I know that's a bit of an oxymoron, but this game's full of things like that), you are responsible for laying out a functional heaven and hell to reward or punish the denizens of a strange planet. To do so, you must keep an eye on the most common sins and virtues of your people (who look a lot like the monsters from Critters), the balance of temporary to permanent souls in each of your buildings, and more mundane tasks like the building of roads and training facilities. For each soul you process you are rewarded with pennies from heaven, which may in turn be used to purchase more edifices and services. | |
|  seenoreen (531) |
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 | Ghosts & hauntings | A picture pertraying the ghost or spirit of a female | |
|  lilone (105) |
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 | afterlife | What does the afterlife hold?
There are so many things we don't know.
The afterlife is such a secrecy. | |
|  candiec2005 (745) |
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 | grim reaper | personification of death | |
|  Lardiel (163) |
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 | Afterlife | Afterlife
http://www.gamespot.com/pc/strategy/afterlife/index.html
Afterlife represents one of the most unusual videogame concepts to ever make it to store shelves. As a semi-omnipotent being (I know that's a bit of an oxymoron, but this game's full of things like that), you are responsible for laying out a functional heaven and hell to reward or punish the denizens of a strange planet. To do so, you must keep an eye on the most common sins and virtues of your people (who look a lot like the monsters from Critters), the balance of temporary to permanent souls in each of your buildings, and more mundane tasks like the building of roads and training facilities. For each soul you process you are rewarded with pennies from heaven, which may in turn be used to purchase more edifices and services. | |
|  seenoreen (531) |
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 | Afterlife | Afterlife
http://www.gamespot.com/pc/strategy/afterlife/index.html
Afterlife represents one of the most unusual videogame concepts to ever make it to store shelves. As a semi-omnipotent being (I know that's a bit of an oxymoron, but this game's full of things like that), you are responsible for laying out a functional heaven and hell to reward or punish the denizens of a strange planet. To do so, you must keep an eye on the most common sins and virtues of your people (who look a lot like the monsters from Critters), the balance of temporary to permanent souls in each of your buildings, and more mundane tasks like the building of roads and training facilities. For each soul you process you are rewarded with pennies from heaven, which may in turn be used to purchase more edifices and services. | |
|  seenoreen (531) |
|
 | Afterlife | Afterlife
http://www.gamespot.com/pc/strategy/afterlife/index.html
Afterlife represents one of the most unusual videogame concepts to ever make it to store shelves. As a semi-omnipotent being (I know that's a bit of an oxymoron, but this game's full of things like that), you are responsible for laying out a functional heaven and hell to reward or punish the denizens of a strange planet. To do so, you must keep an eye on the most common sins and virtues of your people (who look a lot like the monsters from Critters), the balance of temporary to permanent souls in each of your buildings, and more mundane tasks like the building of roads and training facilities. For each soul you process you are rewarded with pennies from heaven, which may in turn be used to purchase more edifices and services. | |
|  seenoreen (531) |
|
 | Afterlife | Afterlife
http://www.gamespot.com/pc/strategy/afterlife/index.html
Afterlife represents one of the most unusual videogame concepts to ever make it to store shelves. As a semi-omnipotent being (I know that's a bit of an oxymoron, but this game's full of things like that), you are responsible for laying out a functional heaven and hell to reward or punish the denizens of a strange planet. To do so, you must keep an eye on the most common sins and virtues of your people (who look a lot like the monsters from Critters), the balance of temporary to permanent souls in each of your buildings, and more mundane tasks like the building of roads and training facilities. For each soul you process you are rewarded with pennies from heaven, which may in turn be used to purchase more edifices and services. | |
|  seenoreen (531) |
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