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| | photo results | Computer Games | Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter computer and video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly. Quake III Arena is the third title in the series and differs from the previous games in the Quake series in that it excludes the normal single-player element, instead focusing upon multiplayer action. The solo experience in Q3 is arena combat versus AI opponents, in a similar style to Unreal Tournament.
As with most multiplayer first-person shooters, the aim of Q3A is to move throughout the arena fragging (killing) enemy players and scoring points based on the objective of the game mode. When a player's health points reach zero, the avatar of that player is fragged; soon after the player can then respawn and continue playing with health points restored, but without any weapons or power-ups previously gathered. The game ends when a player or team reaches a specified score, or when the time limit has been reached. The single player mode of the game consists of the same thing against computer controlled bots. The game modes are deathmatch, Team deathmatch, Capture the flag, and tournament, in which players test their skills against each other in one-on-one battles, and an elimination ladder. | |
|  Serjas (1903) |
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 | Computer Games | The FIFA series is a popular series of football (soccer) video games, released yearly by EA under the EA Sports label. Since its debut release in late 1993, it has been one of the most profitable and well known video game franchises. While there was no major competition when EA released both the first titles in their Madden NFL and NHL series, football video games such as Sensible Soccer, Kick Off or Matchday Soccer were being developed since the late eighties and were already competitive games in the Football Market when EA announced a football game as their next addition to the EA Sports label. | |
|  Serjas (1903) |
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 | Computer Games | Need for Speed: Porsche Unleashed (also known as Need for Speed: Porsche 2000 in Europe, and Need for Speed: Porsche in Germany and Latin America) is a racing video game, developed by Electronic Arts Canada and published by Electronic Arts, and is a part of the Need for Speed (NFS) series. Unlike other NFS titles, Porsche Unleashed centers around racing Porsche sports cars, with models ranging from 1950 to 2000. The game is noted for its extensive information regarding Porsche and its cars. | |
|  Serjas (1903) |
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 | Computer Games | Since its debut on the Cartoon Network in 2001, Genndy Tartakovsky's quirky animated action series Samurai Jack has developed a sizable following. The show follows the wacky-yet-action-packed misadventures of a samurai named Jack, who, while on a quest to defeat an evil wizard named Aku, is transported thousands of years into the future, where the aforementioned evil wizard has taken full control of the world. The show is best known for its unique visual style and offbeat sense of humor--neither of which, sadly, are to be found in Samurai Jack: The Shadow of Aku, Sega and Adrenium's action game based on the series. Shadow of Aku is a thoroughly generic combination of beat-'em-up and platforming gameplay that draws upon only the most rudimentary elements of both genres and does nothing particularly interesting with either of them. Both exceedingly trite and exceedingly brief, Shadow of Aku is pure mediocrity from beginning to end. | |
|  Serjas (1903) |
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 | Computer Games | Prince of Persia: The Sands of Time is a third-person action adventure video game published by Ubisoft. It was released on November 6, 2003 and is a continuation of the landmark MS-DOS game series Prince of Persia, created by Jordan Mechner in 1989.
The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but failed to meet the standards set by the franchise. The Sands of Time was praised for its visual design and finely tuned game mechanics, and won several awards. | |
|  Serjas (1903) |
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 | Computer Games | After losing the official F1 licence from Formula One Administration Ltd. to a multi-year exclusive licencing contract between FOA and Sony Computer Entertainment Europe (publishers of the competing Formula One series on PlayStation/PlayStation 2), ISI developed their final release hitting stores in 2003. Showcasing four full seasons of Formula 1 from 1999 to 2002, many people thought it would be a type of compilation of all the games previously made by ISI but in fact the title turned into a cult following platform for both modders and Sim racers.
Before this release ISI often tended to make mistakes at the time of modeling the tracks, cars and sounds. ISI listened to the fans and fixed almost every single aspect from previous versions, most noticeable was the sound which proved to be the most realistic to date, it was later improved in 2004 in a modding release; Also the cars models were changed and made from scratch for this release, previously they tended to look kind of small; Track versions were created specifically for each season resembling the real ones. | |
|  Serjas (1903) |
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 | Computer Games | Prince of Persia: Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time, a critically acclaimed game released in 2003. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Windows.
The game picks up where The Sands of Time left off, adding plenty of new features, specifically, options in combat. The Prince (who remains unnamed) now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them.
Warrior Within has a much darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with violent finishing moves. The violence and more adult oriented content landed the game a "Mature" rating from the ESRB.
A port of the game done by Pipeworks, renamed as Prince of Persia: Revelations, was released on December 6, 2005 for Sony's PlayStation Portable. The port includes additional content including three new areas not available in the original release. | |
|  Serjas (1903) |
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 | Computer Games | Prince of Persia: Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time, a critically acclaimed game released in 2003. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Windows.
The game picks up where The Sands of Time left off, adding plenty of new features, specifically, options in combat. The Prince (who remains unnamed) now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them.
Warrior Within has a much darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with violent finishing moves. The violence and more adult oriented content landed the game a "Mature" rating from the ESRB. | |
|  Serjas (1903) |
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 | Computer Games | The Suffering is a video game developed by Surreal Software and published by Midway Games, released in 2004 for the Xbox, PlayStation 2, and the PC. A sequel, called The Suffering: Ties That Bind, was released in September 2005 and a film adaptation was announced by Midway and MTV Films that same month. | |
|  Serjas (1903) |
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 | Computer Games | Half-Life 2 (HL2) is a science fiction first-person shooter computer game that is the sequel to Half-Life. It was developed by the Valve Software Corporation and was released on November 16, 2004, following a protracted five-year development cycle[1] during which the game's source code was leaked to the Internet.[2] The game garnered near unanimous positive reviews and received critical acclaim,[3][4][5] winning over 35 Game of the Year awards for 2004.[6] Originally available only for Windows-based personal computers, the game has since been ported onto the Xbox console, and is also due to be released for the PlayStation 3 and Xbox 360 in 2007.[7]Taking place in and around the fictional City 17, Half-Life 2 follows the scientist Gordon Freeman. Dr. Freeman is thrust into a dystopian environment in which the aftermath of the Black Mesa Incident has come to bear fully upon human society. Freeman is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various allies, including fellow Black Mesa colleagues, oppressed citizens of City 17, and the Vortigaunts. | |
|  Serjas (1903) |
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