photo results | Shrek the Third | Dreamworks production movie "Shrek the Third" released on 18th may. The photo is a teaser to it. | |
|  docilemafia (73) |
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 | Gladiator | Screenshot from the movie Gladiator. | |
|  coachflaps (571) |
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 | SkullMonkeys | SkullMonkeys
http://www.gamespot.com/ps/action/skullmonkeys/index.html
Designed by a large portion of the original Earthworm Jim team, SkullMonkeys is an attempt to return to the classic side-scrolling tradition. There's no Z axis here - just a healthy dose of lateral moving, platform jumping, and head bonking in the tradition of Donkey Kong Country and Super Mario Brothers. Unfortunately, SkullMonkeys doesn't follow the conventions closely enough. Sure, there's some interesting level design, but it's overshadowed by a few design decisions that come close to ruining the game. | |
|  seenoreen (532) |
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 | SkullMonkeys | SkullMonkeys
http://www.gamespot.com/ps/action/skullmonkeys/index.html
Designed by a large portion of the original Earthworm Jim team, SkullMonkeys is an attempt to return to the classic side-scrolling tradition. There's no Z axis here - just a healthy dose of lateral moving, platform jumping, and head bonking in the tradition of Donkey Kong Country and Super Mario Brothers. Unfortunately, SkullMonkeys doesn't follow the conventions closely enough. Sure, there's some interesting level design, but it's overshadowed by a few design decisions that come close to ruining the game. | |
|  seenoreen (532) |
|
 | SkullMonkeys | SkullMonkeys
http://www.gamespot.com/ps/action/skullmonkeys/index.html
Designed by a large portion of the original Earthworm Jim team, SkullMonkeys is an attempt to return to the classic side-scrolling tradition. There's no Z axis here - just a healthy dose of lateral moving, platform jumping, and head bonking in the tradition of Donkey Kong Country and Super Mario Brothers. Unfortunately, SkullMonkeys doesn't follow the conventions closely enough. Sure, there's some interesting level design, but it's overshadowed by a few design decisions that come close to ruining the game. | |
|  seenoreen (532) |
|
 | SkullMonkeys | SkullMonkeys
http://www.gamespot.com/ps/action/skullmonkeys/index.html
Designed by a large portion of the original Earthworm Jim team, SkullMonkeys is an attempt to return to the classic side-scrolling tradition. There's no Z axis here - just a healthy dose of lateral moving, platform jumping, and head bonking in the tradition of Donkey Kong Country and Super Mario Brothers. Unfortunately, SkullMonkeys doesn't follow the conventions closely enough. Sure, there's some interesting level design, but it's overshadowed by a few design decisions that come close to ruining the game. | |
|  seenoreen (532) |
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 | Chicken Run | Chicken Run
From Wikipedia, the free encyclopedia
Chicken Run is a 2000 stop-motion animation film made by the Aardman Animations studios (which produced the Oscar-winning Wallace and Gromit shorts). | |
|  seenoreen (532) |
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 | SkullMonkeys | SkullMonkeys
http://www.gamespot.com/ps/action/skullmonkeys/index.html
Designed by a large portion of the original Earthworm Jim team, SkullMonkeys is an attempt to return to the classic side-scrolling tradition. There's no Z axis here - just a healthy dose of lateral moving, platform jumping, and head bonking in the tradition of Donkey Kong Country and Super Mario Brothers. Unfortunately, SkullMonkeys doesn't follow the conventions closely enough. Sure, there's some interesting level design, but it's overshadowed by a few design decisions that come close to ruining the game. | |
|  seenoreen (532) |
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